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Why Hiring a Contractor (Freelancer) is Better Than Having a Full-Time Employee in the US



As a senior iOS engineer with over nine years of experience, I’ve had the opportunity to work with both full-time employees and contractors. Based on my experience, I strongly believe that hiring contractors has many advantages over permanent workers. In this blog post, I will discuss the top five benefits of hiring contractors and give you some helpful tips for successfully hiring contractors.

Benefits of hiring contractors

1. Flexibility

One of the most significant benefits of hiring contractors is the flexibility they offer. Contractors can work from anywhere, at any time, and on projects that suit their interests. This level of flexibility is especially useful for businesses that need fast turnaround times or access to a wider pool of talent.

For example, if you need to develop a new website, hiring a web developer contractor who can work remotely from their home office can save you the time and money of finding a full-time web developer willing to work on the site.

2. Cost saving

Another major benefit of hiring contractors is the potential for cost savings. Contractors are generally more cost-effective than full-time employees because they don’t require benefits such as health insurance or paid time off. Plus, they don’t need to be physically present on site, which can help reduce office space and other overhead costs.

For example, if you need to hire a graphic designer for a project, the contractor may charge anywhere from $500 to $1,000 for the work. Conversely, hiring a full-time graphic designer will most likely require an annual salary of at least $50,000.

3. Access to specialized skills

Contractors often have special skills that regular employees may not have. This can be very useful for businesses working on projects that require specialized knowledge. For example, if you want to launch a new marketing campaign, hiring a marketing consultant with experience in developing and running successful campaigns can greatly increase your chances of success.

4. Risk reduction

Hiring contractors can help mitigate business risks. Unlike employees, contractors are not eligible for unemployment benefits or workers’ compensation, which can result in cost savings if the contractor is injured or fired.

In addition, contractors tend to be more motivated compared to full-time employees. Since they are not paid by the hour, they are motivated to complete projects quickly and efficiently. This intrinsic motivation often results in improved business performance.

5. Improve performance

Contractors often demonstrate higher levels of productivity than their full-time counterparts. Driven by the desire to complete projects efficiently, contractors strive to deliver quality deliverables on time. In fact, a Freelancers Alliance study found that freelancers are 35% more productive than full-time employees. In addition, research has shown that freelancers take more breaks throughout the day, which helps them stay focused and generally productive.


In conclusion, based on my extensive experience as a senior iOS engineer, hiring contractors has many advantages over hiring full-time employees. The flexibility, cost savings, access to specialized skills, risk reduction and productivity gains associated with hiring contractors make them a great business choice. By carefully selecting and managing contractors, companies can leverage a wealth of experience and talent to effectively optimize their resources.

The clean architecture

Source: Undraw

The Clean Architecture is the system architecture guideline proposed by Robert C. Martin (Uncle Bob) derived from many architectural guidelines like Hexagonal Architecture, Onion Architecture, etc… over the years.

This is one of the guidelines adhered to by software engineers to build scalable, testable, and maintainable software.

Why do we need to architect?

“The goal of software architecture is to minimize the human resources required to build and maintain the required system.” ― Robert C. Martin, Clean Architecture

Advantages of Proper Architecture

  • Testable
  • Maintainable
  • Changeable
  • Easy to Develop
  • Easy to Deploy
  • Independent

The Clean Architecture

Here’s the clean architecture illustration created by Robert Martin:

Image by Robert C. Martin

We can see there are four layers in the diagram. Blue layer, Green layer, Red layer, and Yellow layer.

Each circle represents different areas of the software. The outermost layer is the lowest level of the software and as we move in deeper, the level will be higher. In general, as we move in deeper, the layer is less prone to change.

The Dependency Rule

The Dependency Rule states that the source code dependencies can only point inwards.

This means nothing in an inner circle can know anything at all about something in an outer circle. i.e. the inner circle shouldn’t depend on anything in the outer circle. The Black arrows represented in the diagram show the dependency rule.

This is the important rule that makes this architecture work. Also, this is hard to understand. So I’m gonna break this rule at first to let you understand what problems it brings and then explain and let’s see how to keep up with this rule. So please bear with me.

First of all, this circular representation might be confusing for many. So let’s try to represent it vertically.

Image by author

The colors represented here are the same as the colors represented in the clean architecture diagram.

Remember, the arrow should be read as “depend on”. i.e. Frameworks and Drivers should depend on Interface Adapters, which depend on Application Business Rules which depend on Enterprise Business Rules.

Nothing in the bottom layer should depend on the top layer.

Frameworks and Drivers

Software areas that reside inside this layer are

  • User Interface
  • Database
  • External Interfaces (eg: Native platform API)
  • Web (eg: Network Request)
  • Devices (eg: Printers and Scanners)

Interface Adapters

This layer holds

  • Presenters (UI Logic, States)
  • Controllers (Interface that holds methods needed by the application which is implemented by Web, Devices or External Interfaces)
  • Gateways (Interface that holds every CRUD operation performed by the application, implemented by DB)

Application Business Rules

Rules which are not Core-business-rules but essential for this particular application come under this. This layer holds Use CasesAs the name suggests, it should provide every use case of the application. i.e. it holds each and every functionality provided by the application.

Also, this is the layer that determines which Controller / Gateway to be called for the particular use case. Sometimes we need controllers from different modules.

This is where different modules are coordinated. For instance, we want to apply a discount for the user who purchased for x amount within a month.

Here we need to get the amount the user has spent on this month from the purchase module and then with the result we need to apply the discount for the user in the checkout moduleHere applyDiscountUseCase calls the purchase module’s controller for the data and then applies the discount in the checkout module.

Enterprise Business Rules

This is the layer that holds core-business rules or domain-specific business rules. Also, this layer is the least prone to change.

Change in any outer layer doesn’t affect this layer. Since Business Rules won’t change often, the change in this layer is very rare. This layer holds Entities.

An entity can either be a core data structure necessary for the business rules or an object with methods that hold business logic in it.

For example: calculating Interest module in the banking application is the core business logic that should be inside this layer.

Let’s look at a simple example to understand this well.

The example demonstrates a simple application that has only one network request.

How can we architect an app that translates the sentence given by the user using a translation API? let’s try to architect.

Image by author

Each layer does a specific thing. Looks good right? Let’s check the dependency flow for this above architecture to know if anything is wrong.

Remember Dependency Rule? “The Dependency Rule states that the source code dependencies can only point inwards”.

Image by author

UI → Presenter (✅ Not Violating)

Presenter → Translate Usecase (✅ Not Violating)

Translate Usecase → Translate Controller (❌ Violating)

Translate Controller → Web (❌ Violating)

But it seems correct, right?

UI requests data from Presenter which requests data from Use Case which should request data from Controller which should request data from Web.

After all, how can we expect the web to throw some data to the Controller without the Controller being dependent on it? Also, how can we expect the Use Case to get the proper data from the Controller without depending on it?

But the Dependency Rule strictly says dependencies can only point inwards. It adds up by saying this is the rule that makes the architecture work.

In order to pass this rule, we need to invert the arrow to the opposite direction. Is that possible? Here comes PolymorphismWhen we include some Polymorphism here, something magic happens.

Simply by having an Interface between these 2 layers, we could invert the dependency. This is known as The Dependency Inversion Principle.

Let’s implement the Dependency Inversion Principle in the cases where the Dependency Rule is violated.

Image by author
Image by author

Thus the flow becomes:

Image by author

Let’s check the dependency flow now to know if anything violates it.

Image by author

Now we can see that no inner layer depends on any outer layer. Rather, the outer layer depends on the inner layer.

So why should the outer layer depend on the inner layer but not the other way around?

Imagine you’re in a hotel. We want the hotel to serve us what we want, but not what they offer right?. The same thing is happening here, we want the DB to give the data the application needs but not the data it has.

Application orders what data it wants and it doesn’t care how DB or API prepares the data. This way, the application doesn’t depend on DB or API. If we need/want to change the DB or API Schema in the future, we can simply change it. As far as it gives what the application asks for, the application doesn’t even know the change in DB or API.

Also, the single-way dependency rule saves the application from the deadlock state. i.e. imagine in a 2 layer architecture, the first layer depends on the second layer, and the second layer depends on the first layer. In such a case, If we need to change anything in the first layer, it breaks the second layer. If we need to change anything in the second layer, it breaks the first layer. This can be rejected by following the deadlock state.

This is the clean architecture described by Uncle Bob.

We are yet to see how to move the data across the boundaries and how to handle errors. We’ll do so in future articles.

Thanks for reading.